effg
This commit is contained in:
@@ -0,0 +1,84 @@
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#include "demon.h"
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#include "villager.h"
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#include "weapons.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <stddef.h>
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#include <string.h>
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#include <sys/types.h>
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struct demon *init_demon(enum demon_category category, char name[50], int HP_max, int damage, enum distance range){
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struct demon *demon = malloc(sizeof(struct demon));
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if (demon == NULL) return NULL;
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strcpy(demon->name, name);
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demon->category = category;
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demon->damage = damage * demon->category;
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demon->HP_max = HP_max * demon->category;
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demon->cur_HP = demon->HP_max;
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demon->range = range;
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return demon;
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}
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void update_demon_hp(struct demon *demon, int amount){
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if (demon == NULL) return;
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demon->cur_HP -= amount;
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if (demon->cur_HP <= 0) printf("You killed the demon %s !!\n", demon->name);
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}
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void destroy_demon(struct demon *demon){
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if (demon == NULL) return;
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free(demon);
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}
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void chase(struct demon *demon, struct villager *villager){
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if(demon == NULL || villager == NULL) return;
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if (villager->distance != CLOSE) villager->distance --;
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printf("The demon %s is chasing you.\n",demon->name);
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}
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void basic_attack(struct demon *demon, struct villager *target){
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if (demon == NULL || target == NULL) return;
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printf("RAAAAAGH! %s attacks you to deal %i damage.\n",demon->name,demon->damage);
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update_villager_hp(target, demon->damage);
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}
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void draining_attack(struct demon *demon, struct villager *target){
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if(demon == NULL || target == NULL) return;
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//printf("Degats: %i\n", demon->damage);
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//target->cur_HP -= demon->damage;
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int damage = demon->damage/2;
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update_villager_hp(target, damage);
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demon->cur_HP += damage/2;
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printf("SLURRRRP! %s attacks you to deal %i damage and regenerates %i HP.\n", demon->name, damage, damage/2);
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}
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void heavy_attack(struct demon *demon, struct villager *target){
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if (demon == NULL || target == NULL) return;
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int damage = demon->damage * 2;
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int hits = demon->HP_max * 0.10;
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update_villager_hp(target, damage);
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update_demon_hp(demon, hits);
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printf("BAM! %s attacks you with all his strength to deal %i damage.\n", demon->name, damage);
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}
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void demon_action(struct demon *demon, struct villager *villager){
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if (demon == NULL || villager == NULL) return;
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if (villager->distance > demon->range) chase(demon, villager);
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else if (demon->cur_HP > demon->HP_max * 0.75) heavy_attack(demon, villager);
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else if (demon->cur_HP < demon->HP_max * 0.25) draining_attack(demon,villager);
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else basic_attack(demon, villager);
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}
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Binary file not shown.
@@ -1,14 +1,318 @@
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#include <stdio.h>
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//#include <stdio.h>
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#include "demon.h"
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#include "villager.h"
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#include "weapons.h"
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//#include "demon.h"
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//#include "villager.h"
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//#include "weapons.h"
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int main()
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{
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//int main()
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//{
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/*
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char gun_name[50] = "BFG";
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struct gun *gun = init_gun(gun_name, 50, FAR, 16);
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printf("Gun name: %s\nDamage: %d\nRange: %d\nMagazine: %d/%d\n", gun->name, gun->damage, gun->range, gun->current_magazine, gun->magazine_size);
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//char gun_name[50] = "BFG";
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//struct gun *gun = init_gun(gun_name, 50, FAR, 16);
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gun->current_magazine = 2;
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printf("Before reload: %d\n", gun->current_magazine);
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reload(gun);
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printf("After reload: %d\n", gun->current_magazine);
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printf("villager\n");
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char name[50] = "Isabelle";
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//char gun_name[50] = "BFG";
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gun = init_gun(gun_name, 50, FAR, 16);
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struct villager *villager = init_villager(name, 50, gun, 1);
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update_villager_hp(villager, 100);
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char name[50] = "Isabelle";
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char gun_name[50] = "BFG";
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struct gun *gun = init_gun(gun_name, 50, CLOSE, 16);
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struct villager *villager = init_villager(name, 50, gun, 1);
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pp_villager(villager);
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destroy_villager(villager);
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*/
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/* char demon_name[50] = "Cyberdemon";
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struct demon *demon = init_demon(NIGHTMARE, demon_name, 40, 5, CLOSE);
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update_demon_hp(demon, 200);
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*/
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/* char name[50] = "Isabelle";
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char gun_name[50] = "BFG";
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struct gun *gun = init_gun(gun_name, 50, FAR, 16);
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struct villager *villager =
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init_villager(name, 50, gun, 1);
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// Init demon
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char demon_name[50] = "Cyberdemon";
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struct demon *demon = init_demon(NIGHTMARE, demon_name, 40, 5, CLOSE);
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// // Shoot
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shoot(villager, demon);
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pp_villager(villager);
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pp_demon(demon);
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destroy_demon(demon);
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destroy_villager(villager);
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*/
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/* char name[50] = "Isabelle";
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char gun_name[50] = "BFG";
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struct gun *gun = init_gun(gun_name, 50, FAR, 16);
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struct villager *villager =
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init_villager(name, 50, gun, 1);
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// Heal
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villager->cur_HP -= 40;
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pp_villager(villager);
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putchar('\n');
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heal(villager);
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pp_villager(villager);
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destroy_villager(villager);
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*/
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/* char name[50] = "Isabelle";
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char gun_name[50] = "BFG";
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struct gun *gun = init_gun(gun_name, 50, FAR, 16);
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struct villager *villager =
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init_villager(name, 50, gun, 1);
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// Walk
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pp_villager(villager);
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putchar('\n');
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walk(villager, 50);
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pp_villager(villager);
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destroy_villager(villager);
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*/
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/*
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// Init Villager
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char name[50] = "Isabelle";
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char gun_name[50] = "BFG";
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struct gun *gun = init_gun(gun_name, 50, FAR, 16);
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struct villager *villager =
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init_villager(name, 50, gun, 1);
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// Prepare Medicine
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villager->medicines -= 5;
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pp_villager(villager);
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prepare_medicine(villager);
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pp_villager(villager);
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destroy_villager(villager);
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*/
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/*
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// Init Villager
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char name[50] = "Isabelle";
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char gun_name[50] = "BFG";
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struct gun *gun = init_gun(gun_name, 50, FAR, 16);
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struct villager *villager =
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init_villager(name, 50, gun, 1);
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// Init demon
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char demon_name[50] = "Cyberdemon";
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struct demon *demon = init_demon(NIGHTMARE, demon_name, 40, 5, CLOSE);
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// Chase
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pp_villager(villager);
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chase(demon, villager);
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pp_villager(villager);
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destroy_villager(villager);
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destroy_demon(demon);
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*/
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// Init Villager
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/* char name[50] = "Isabelle";
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char gun_name[50] = "BFG";
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struct gun *gun = init_gun(gun_name, 50, FAR, 16);
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struct villager *villager =
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init_villager(name, 50, gun, 1);
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// Init demon
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char demon_name[50] = "Cyberdemon";
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struct demon *demon = init_demon(NIGHTMARE, demon_name, 40, 5, FAR);
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// Basic attack
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basic_attack(demon, villager);
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pp_villager(villager);
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destroy_villager(villager);
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destroy_demon(demon);
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*/
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// Init Villager
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/* char name[50] = "Isabelle";
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char gun_name[50] = "BFG";
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struct gun *gun = init_gun(gun_name, 50, FAR, 16);
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struct villager *villager =
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init_villager(name, 50, gun, 1);
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// Init demon
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char demon_name[50] = "Cyberdemon";
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struct demon *demon = init_demon(NIGHTMARE, demon_name, 40, 5, FAR);
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// pp_villager(villager);
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// pp_demon(demon);
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// Draining attack
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demon->cur_HP -= 10;
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draining_attack(demon, villager);
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pp_villager(villager);
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pp_demon(demon);
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destroy_demon(demon);
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destroy_villager(villager);
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*/
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// Init Villager
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/* char name[50] = "Isabelle";
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char gun_name[50] = "BFG";
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struct gun *gun = init_gun(gun_name, 50, FAR, 16);
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struct villager *villager =
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init_villager(name, 50, gun, 1);
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// Init demon
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char demon_name[50] = "Cyberdemon";
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struct demon *demon = init_demon(NIGHTMARE, demon_name, 40, 5, FAR);
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// Heavy attack
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heavy_attack(demon, villager);
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pp_villager(villager);
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pp_demon(demon);
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destroy_demon(demon);
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destroy_villager(villager);
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*/
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/* // Init Villager
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char name[50] = "Isabelle";
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char gun_name[50] = "BFG";
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struct gun *gun = init_gun(gun_name, 50, FAR, 16);
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struct villager *villager =
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init_villager(name, 500, gun, 1);
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// Init demon
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char demon_name[50] = "Cyberdemon";
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struct demon *demon = init_demon(NIGHTMARE, demon_name, 40, 5, CLOSE);
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// Demon action
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demon_action(demon, villager); // Distance = Near but its range is close
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demon_action(demon, villager); // In range and high HP
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demon->cur_HP = demon->HP_max / 2;
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demon_action(demon, villager); // In range and mid HP
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demon->cur_HP = 1;
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demon_action(demon, villager); // In range and low HP
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destroy_villager(villager);
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destroy_demon(demon);
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}*/
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "demon.h"
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#include "villager.h"
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#include "weapons.h"
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#define PURPLE(string) "\x1b[35m" string "\x1b[0m"
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#define MAX_BUFFER 1024
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void villager_action(struct villager *villager, struct demon *demon, char *command)
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{
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if (!strcmp(command, "a"))
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{
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shoot(villager, demon);
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}
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else if (!strcmp(command, "r"))
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{
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printf("You reload your gun");
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reload(villager->gun);
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}
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else if (!strcmp(command, "h"))
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{
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heal(villager);
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}
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else if (!strcmp(command, "z+"))
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{
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walk(villager, 1);
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}
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else if (!strcmp(command, "s-"))
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{
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walk(villager, -1);
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}
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else if (!strcmp(command, "p"))
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{
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prepare_medicine(villager);
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}
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else
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printf(PURPLE("No such action\n"));
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}
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static void end_fight(struct villager *villager, struct demon *demon)
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{
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if (villager->cur_HP <= 0 || demon->cur_HP <= 0)
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{
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pp_villager(villager);
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pp_demon(demon);
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destroy_villager(villager);
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destroy_demon(demon);
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exit(0);
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}
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}
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int main()
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{
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printf("\033[2J\033[1;1H");
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// Init gun and villager
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char name[50] = "Isabelle";
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char gun_name[50] = "BFG";
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struct gun *gun = init_gun(gun_name, 50, FAR, 16);
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struct villager *villager =
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init_villager(name, 50, gun, 1);
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// Init demon
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char demon_name[50] = "Cyberdemon";
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struct demon *demon = init_demon(NIGHTMARE, demon_name, 40, 5, CLOSE);
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pp_villager(villager);
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pp_demon(demon);
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char input[MAX_BUFFER];
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while (fgets(input, MAX_BUFFER, stdin) != NULL)
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{
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printf("\033[2J\033[1;1H");
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int i = 0;
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while (input[i] != '\0')
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{
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if (input[i] == '\n')
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{
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input[i] = '\0';
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break;
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}
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i++;
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}
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printf("\x1b[34m");
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villager_action(villager, demon, input);
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printf("\x1b[0m");
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end_fight(villager, demon);
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printf("\x1b[31m");
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demon_action(demon, villager);
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printf("\x1b[0m");
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end_fight(villager, demon);
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pp_villager(villager);
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pp_demon(demon);
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printf("> ");
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}
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destroy_demon(demon);
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destroy_villager(villager);
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return 0;
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}
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@@ -0,0 +1,51 @@
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#include "villager.h"
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#include "demon.h"
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#include "weapons.h"
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#include <complex.h>
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#include <stdio.h>
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char *cat(enum demon_category demon_category){
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if (demon_category == 1) return "Parasite";
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else if (demon_category == 2) return "Threat";
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else if (demon_category == 3) return "Nightmare";
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else if (demon_category == 4) return "Calamity";
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else if (demon_category == 5) return "Tom Nook";
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return NULL;
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}
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char *dist(enum distance distance){
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if (distance == 0) return "Close";
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else if (distance == 1) return "Near";
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else return "Far";
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}
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void pp_villager(struct villager* villager){
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if (villager == NULL) return;
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printf("============================= Villager info =============================\n");
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printf("Name: %s\n",villager->name);
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printf("HP: %i/%i\n", villager->cur_HP,villager->HP_max);
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printf("Gun: %s | Magazine: %i/%i | Mastery: %i\n", villager->gun->name, villager->gun->current_magazine, villager->gun->magazine_size, villager->gun_mastery);
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printf("Medicine: %i/10\n",villager->medicines);
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/*
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if (villager->distance == 1) printf("Distance: NEAR\n");
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else if (villager->distance == 0) printf("Ditance: CLOSE\n");
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else printf("Distance: FAR\n");
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*/
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printf("Distance: %s\n",dist(villager->distance));
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}
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void pp_demon(struct demon* demon){
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if(demon == NULL) return;
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printf("============================= Demon info =============================\n");
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printf("Name: %s | Category: %s\n", demon->name, cat(demon->category));
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printf("Base damage: %i | Range: %s\n", demon->damage, dist(demon->range));
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printf("HP: %i/%i\n", demon->cur_HP, demon->HP_max);
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}
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@@ -0,0 +1,134 @@
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#include "villager.h"
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#include "demon.h"
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#include "weapons.h"
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#include <printf.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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struct villager *init_villager(char name[50], int HP_max, struct gun *gun, int gun_mastery){
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struct villager *villager = malloc(sizeof(struct villager));
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if (villager == NULL) return NULL;
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//init des var du villager
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strcpy(villager->name, name);
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villager->medicines = 10;
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villager->distance = NEAR;
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villager->cur_HP = HP_max;
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villager->gun = gun;
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villager->gun_mastery = gun_mastery;
|
||||
villager->HP_max = HP_max;
|
||||
return villager;
|
||||
}
|
||||
|
||||
void update_villager_hp(struct villager *villager, int amount){
|
||||
|
||||
if(villager == NULL) return;
|
||||
villager->cur_HP -= amount;
|
||||
if(villager->cur_HP > villager->HP_max) villager->cur_HP = villager->HP_max;
|
||||
if (villager->cur_HP <= 0) printf("You died.\n");
|
||||
}
|
||||
|
||||
void destroy_villager(struct villager *villager){
|
||||
|
||||
if (villager == NULL) return;
|
||||
free(villager->gun);
|
||||
free(villager);
|
||||
}
|
||||
|
||||
void shoot(struct villager *villager, struct demon *demon){
|
||||
|
||||
if (villager == NULL || demon == NULL) return;
|
||||
if (villager->gun == NULL){
|
||||
printf("Equip a gun before trying to use one.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if(villager->gun->current_magazine <= 0) {
|
||||
printf("Empty gun : You gotta reload.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
//villager shoot le demon
|
||||
villager->gun->current_magazine --;
|
||||
|
||||
if((villager->distance >= demon->range) && (villager->gun->range >= demon->range)){
|
||||
|
||||
update_demon_hp(demon, villager->gun->damage + villager->gun_mastery);
|
||||
printf("BAM! %s lost %i HP.\n",demon->name, villager->gun_mastery + villager->gun->damage);
|
||||
}
|
||||
else printf("No demon in range.\n");
|
||||
|
||||
}
|
||||
void heal(struct villager *villager){
|
||||
|
||||
if(villager == NULL) return;
|
||||
|
||||
if(villager->medicines <= 0) {
|
||||
printf("No medicine left, maybe prepare some ?\n");
|
||||
return;
|
||||
}
|
||||
|
||||
villager->medicines --;
|
||||
|
||||
int gain = villager->cur_HP * 1.25;
|
||||
villager->cur_HP += gain;
|
||||
|
||||
if (villager->cur_HP > villager->HP_max) villager->cur_HP = villager->HP_max;
|
||||
printf("Nice, you healed %i HP.\n", gain);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
enum distance walk(struct villager *villager, int direction){
|
||||
|
||||
// peut aller x<0 ou x>3
|
||||
// A voir si la mouli accepte
|
||||
|
||||
if(villager == NULL) return NEAR;
|
||||
/*
|
||||
if (direction >= 0){
|
||||
if(villager->distance == CLOSE)printf("Too close.\n");
|
||||
else{
|
||||
printf("You decided to move.\n");
|
||||
villager->distance += direction;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (villager->distance == FAR) printf("I can't run away.\n");
|
||||
else
|
||||
{
|
||||
printf("You decided to move.\n");
|
||||
villager->distance ;
|
||||
}
|
||||
}
|
||||
*/
|
||||
// trop loin
|
||||
if((villager->distance == FAR) && (direction < 0)){
|
||||
printf( "I can't run away.\n");
|
||||
return villager->distance;
|
||||
}
|
||||
// trop proche
|
||||
else if((villager->distance == CLOSE) && (direction >= 0)) {
|
||||
printf("Too close.\n");
|
||||
return villager->distance;
|
||||
}
|
||||
//printf("Distance act: %d\n", villager->distance);
|
||||
villager->distance -= direction;
|
||||
//printf("Distance apres chg: %d\n",villager->distance);
|
||||
return villager->distance;
|
||||
}
|
||||
|
||||
int prepare_medicine(struct villager *villager){
|
||||
|
||||
if (villager == NULL) return 0;
|
||||
|
||||
//on peut pas ajouter plus, il est deja au max
|
||||
if(villager->medicines >= 10) return villager->medicines;
|
||||
|
||||
villager->medicines ++;
|
||||
printf("Preparation ready !\n");
|
||||
|
||||
return villager->medicines;
|
||||
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ struct villager{
|
||||
char name[50];
|
||||
int cur_HP;
|
||||
int HP_max;
|
||||
// struct gun;
|
||||
struct gun *gun;
|
||||
int gun_mastery;
|
||||
int medicines;
|
||||
enum distance distance;
|
||||
@@ -23,6 +23,4 @@ void heal(struct villager *villager);
|
||||
enum distance walk(struct villager *villager, int direction);
|
||||
int prepare_medicine(struct villager *villager);
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -4,14 +4,21 @@
|
||||
#include <string.h>
|
||||
struct gun *init_gun(char name[50], int damage, enum distance range, int magazine_size){
|
||||
|
||||
struct gun *rslt = malloc(sizeof( struct gun));
|
||||
//mettre protection
|
||||
|
||||
struct gun *gun = malloc(sizeof( struct gun));
|
||||
if (gun == NULL) return NULL;
|
||||
//init des var du struct
|
||||
strcpy(rslt->name, name);
|
||||
rslt->damage = damage;
|
||||
rslt->range = range;
|
||||
rslt->magazine_size = magazine_size;
|
||||
strcpy(gun->name, name);
|
||||
gun->damage = damage;
|
||||
gun->range = range;
|
||||
gun->magazine_size = magazine_size;
|
||||
gun->current_magazine = magazine_size;
|
||||
|
||||
return rslt;
|
||||
return gun;
|
||||
}
|
||||
|
||||
void reload(struct gun *gun){ gun->current_magazine = gun->magazine_size; }
|
||||
|
||||
void destroy_gun(struct gun *gun){
|
||||
if( gun == NULL) return;
|
||||
free(gun);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user