52 lines
1.6 KiB
C
52 lines
1.6 KiB
C
#include "villager.h"
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#include "demon.h"
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#include "weapons.h"
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#include <complex.h>
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#include <stdio.h>
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char *cat(enum demon_category demon_category){
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if (demon_category == 1) return "Parasite";
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else if (demon_category == 2) return "Threat";
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else if (demon_category == 3) return "Nightmare";
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else if (demon_category == 4) return "Calamity";
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else if (demon_category == 5) return "Tom Nook";
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return NULL;
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}
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char *dist(enum distance distance){
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if (distance == 0) return "Close";
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else if (distance == 1) return "Near";
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else return "Far";
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}
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void pp_villager(struct villager* villager){
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if (villager == NULL) return;
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printf("============================= Villager info =============================\n");
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printf("Name: %s\n",villager->name);
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printf("HP: %i/%i\n", villager->cur_HP,villager->HP_max);
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printf("Gun: %s | Magazine: %i/%i | Mastery: %i\n", villager->gun->name, villager->gun->current_magazine, villager->gun->magazine_size, villager->gun_mastery);
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printf("Medicine: %i/10\n",villager->medicines);
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/*
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if (villager->distance == 1) printf("Distance: NEAR\n");
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else if (villager->distance == 0) printf("Ditance: CLOSE\n");
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else printf("Distance: FAR\n");
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*/
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printf("Distance: %s\n",dist(villager->distance));
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}
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void pp_demon(struct demon* demon){
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if(demon == NULL) return;
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printf("============================= Demon info =============================\n");
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printf("Name: %s | Category: %s\n", demon->name, cat(demon->category));
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printf("Base damage: %i | Range: %s\n", demon->damage, dist(demon->range));
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printf("HP: %i/%i\n", demon->cur_HP, demon->HP_max);
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}
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