25 lines
626 B
C
25 lines
626 B
C
#include "weapons.h"
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#include <stddef.h>
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#include <stdlib.h>
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#include <string.h>
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struct gun *init_gun(char name[50], int damage, enum distance range, int magazine_size){
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struct gun *gun = malloc(sizeof( struct gun));
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if (gun == NULL) return NULL;
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//init des var du struct
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strcpy(gun->name, name);
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gun->damage = damage;
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gun->range = range;
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gun->magazine_size = magazine_size;
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gun->current_magazine = magazine_size;
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return gun;
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}
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void reload(struct gun *gun){ gun->current_magazine = gun->magazine_size; }
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void destroy_gun(struct gun *gun){
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if( gun == NULL) return;
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free(gun);
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}
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