#include "villager.h" #include "demon.h" #include "weapons.h" #include #include char *cat(enum demon_category demon_category){ if (demon_category == 1) return "Parasite"; else if (demon_category == 2) return "Threat"; else if (demon_category == 3) return "Nightmare"; else if (demon_category == 4) return "Calamity"; else if (demon_category == 5) return "Tom Nook"; return NULL; } char *dist(enum distance distance){ if (distance == 0) return "Close"; else if (distance == 1) return "Near"; else return "Far"; } void pp_villager(struct villager* villager){ if (villager == NULL) return; printf("============================= Villager info =============================\n"); printf("Name: %s\n",villager->name); printf("HP: %i/%i\n", villager->cur_HP,villager->HP_max); printf("Gun: %s | Magazine: %i/%i | Mastery: %i\n", villager->gun->name, villager->gun->current_magazine, villager->gun->magazine_size, villager->gun_mastery); printf("Medicine: %i/10\n",villager->medicines); /* if (villager->distance == 1) printf("Distance: NEAR\n"); else if (villager->distance == 0) printf("Ditance: CLOSE\n"); else printf("Distance: FAR\n"); */ printf("Distance: %s\n",dist(villager->distance)); } void pp_demon(struct demon* demon){ if(demon == NULL) return; printf("============================= Demon info =============================\n"); printf("Name: %s | Category: %s\n", demon->name, cat(demon->category)); printf("Base damage: %i | Range: %s\n", demon->damage, dist(demon->range)); printf("HP: %i/%i\n", demon->cur_HP, demon->HP_max); }