#include "weapons.h" #include #include #include struct gun *init_gun(char name[50], int damage, enum distance range, int magazine_size){ struct gun *rslt = malloc(sizeof( struct gun)); //mettre protection //init des var du struct strcpy(rslt->name, name); rslt->damage = damage; rslt->range = range; rslt->magazine_size = magazine_size; return rslt; }